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Aion NDA Dropped, Aion Armory Unveiled

por wish011
jueves, 18 de junio del 2009 a las 04:29
guardado en ,

According to AionSource the Aion NDA has finally dropped. To go along with this announcement, the Aion Armory has also been unveiled.

You can find tons of information on Aion in the new Aion Armory. Developed by the Curse Network, the Armory's features  should be familiar to most users who have perused their databases for other games.

The more details will be here for you, be patient. Notes: Fine, we possess plenty Aion Kina here, come here and get some if you need it.

Silkroad Online: Fortress Wars Guide

por wish011
jueves, 18 de junio del 2009 a las 04:20

Silkroad Online Fortress Wars Guide is unveiled for us here. Now read it.

The Fortress War expansion has been out for over a year, yet I know that how exactly a successful takeover works is one of the biggest stumbling blocks to the transfer of control from one guild to another. Silkroad Fortress War is one of my favorite features, despite the awkward time, because how can you go wrong with two hours of straight group PvP? So bring your love of bashing the opposition, 'cause there are a lot of steps to go through between signing up to fight and being the holder of the fortress.

Preparations:

First, you need to get prepared. Signing up at the fortress administrator in Jangan is merely the beginning. You will need to buy a few supplies and organize your guild as well. Make sure you give fortress positions to people who are going to be there. If you gain control of the fortress, you will need those people to be able to function in order to be able to defend what you have just gained. Also, if you gain the fortress, it can be taken back if there is enough time before the end of the war, so you will need defensive items such as pills, barriers, bombs and repair hammers in addition to a command post. All of these are available at the fortress NPC in Jangan. Buy many stacks of barriers and repair hammers and give them to those who can use them. Buy some Man-hos (White Tigers) also because they are good for defending your command post from low level hammerers trying to destroy it. Every guild leader in your union can use them.

Make a plan. Have everyone get partied up and meeting in the same places. Make sure every single one of the guild leaders in your union has a command post and some Man-hos. The teleports open promptly at 19:00 hours Silkroad Standard Time and lasts for two hours. For me on the West Coast, that is 3 AM so there are a lot of people that will not be able to make it from both the US and Europe. Make certain that the people who are there are the one's that have Silkroad Fortress War positions. You don't want to be the guild that holds the fortress for 10 minutes because you weren't organized enough to keep it! You only have 15 hammerers per guild so make SURE those are the people who are there and ready to get to work.

Once the teleports become active at 19:00 hours your first order of business is to set up your Command Post. Make sure you keep your union together. Even if you are friendly with other attacking unions, accidentally killing one of them because your Command Posts are right together can completely destroy a good plan with infighting. Your Command Post is your spawn point, so if you have a plan where you are attacking a certain gate, get as close to that gate with your Command Post ad you can. The defending union probably will still be inside their fortress, so you won't need to set up a Man-ho right away. Once your Command Post starts getting attacked, it flashes on the map. Send a small band of non-hammerers with a high level guild leader to route them out and set a Man-ho to defend it.

Gates:

The most successful strategy is to set up a semi high level group of hammerers with high levels and low levels with knock back and knock down behind them to defend. You can see the health of the gates if you click on them. The defenders can repair so even if it looks like you are making headway, don't lose hope if you notice that the gate gets healed. Only five players can repair a gate and they are spread out over three gates at Jangan Fort and two for Bandit Den Fort. They can also be interrupted though there is no outside indication that they are repairing. You may encounter barriers at the east and west side entrances of the Jangan Fort but they are low HP deterrents and shouldn't slow you down much. One very successful strategy for defenders is to just open the gates when they get low because once a gate breaks it is broken forever. There isn't much you can do to counter this. Try to stay organized and get as many people in that gate as you can before they shut and repair it to weaken them from the inside. Do not let your people run to the heart yet, there is much to do before you go near it.

Towers:

Once you are inside, there are towers to destroy. There may be barriers up but your hammerers should make short work of these. Only destroy the ones you must to get to the towers. Make sure you are attacking the correct ones! You can attack the buff towers also but these aren't that important, so don't bother. The towers that are located to the right, left and center around the Gate of Resurrection for Jangan Fort and at the Southwest and Northeast corners for the Bandit Den Fort are the correct ones. The defenders can make attacking these very difficult. Not only can they put barriers around them all, but the towers themselves attack you with fire, ice, lightning and darkness depending on what kind the defenders have set up. They can also be repaired like the gate so use lots of splash attacks to interrupt repairing.

Like the gates, once the towers are destroyed, they are destroyed for good and cannot be resurrected by the defenders. Take your time killing them unless it is close to the end of the war time. You want to be at the heart in the last 15 minutes or so of the war to prevent anyone else taking the fort or retaking it from you.

Heart:

Once all three towers are destroyed, its time to head for the heart. There will be barriers around it more than likely. Only destroy those needed to reach the center. Try to attack from the same side of a destroyed gate if at all possible to make rushes more efficient if your party gets wiped out. This is where having an intact Command Post becomes very convenient. The Center has a very strong attack. Of course it goes by levels (Click here to see the various damages it can inflict) of defense and damage but it has high freeze and frostbite probability. This is where those pills are so important. The heart can also be repaired so make sure you again use lots of splash attacks to interrupt potential repairers. Bring everything you got here but my advise would be to time the destruction of the heart as close to the end of the war as you can.

SUCCESS!

So you have destroyed the heart. Now for the tricky part. Everyone but the guild that did the most damage will be teleported out of the fortress war area. This is where strong ties with your allies are very important. All the gates, towers and heart go to level 1 and are whole again. You have to defend them from the previous owners and hopefully your allies are going to help you. The Fortress gives you a 5 minute grace period. Use this to put up barriers around the inside of the fortress. They are good for slowing people down and if you timed your attack correctly, the opposition wont have much time to get the fort back before the time runs out. Once Silkroad Fortress War ends, whomever is in control wins. You can also repair the gates if you granted your fortress war positions and gave out the proper items. If you lose the heart to another union, they will also have the same 5 minute grace period and if you run out of time getting back to the center to retake it, it's a good way to run out of time and lose the fortress to an opportunistic guild.

On the Saturday following the war, you can withdraw the tax money that had built up over the previous two weeks. You can also change the tax % to whatever you wish at that time. There is a bug currently that causes the gold to go negative and make it impossible to withdraw but don't worry, just leave it in and the following war you will b e able to withdraw the total amount when it rebuilds again. Don't forget to upgrade your gates and towers after each week to better defend them!

In conclusion, the PvP is worth it. There is no other way in Silkroad Online to get such hardcore, intense fighting for two hours straight. Due to the sheer number of folks involved, it can be the most crazy PvP, dwarfing any guild war you could set up because there is no safe zone, no backing down. Win or lose, its fun!

So much about Fortress Wars Guide here. p.s.Without rom gold ? Need it in urgent? Glad to help you, please come here and get your cheapest gold with fast delivery now.

Warhammer Defensive Statistics are Available Here

por wish011
jueves, 18 de junio del 2009 a las 03:49

Well, a good news for you, that is various Warhammer Defensive Statistics are available to characters here! Now have a look at the details here.

Please note all the numerical amounts and equations provided have been worked out by the game's players and, while they represent a very approximate estimation, are not confirmed by Mythic and may vary.

We've covered the eight basic statistics that govern many elements of game play, but it is an easy thing to forget about those other eight statistics, the warhammer defensive stats. There are eight defensive stats in Warhammer Online, they are:

  1. Armor
  2. Corporeal Resistance
  3. Spiritual Resistance
  4. Elemental Resistance
  5. Block
  6. Parry
  7. Dodge
  8. Disrupt

For players new to the game, there is something of a learning curve when trying to work out just which attacks deal corporeal damage and which deal spiritual or elemental damage. Hopefully I'll be able to dispel some of uncertainty below:

Armor

Armor represents the amount by which what you are wearing protects you. Seems simple? It is. If you are a career that only has access to light robes, this stat will be a lot lower than a career that has access to heavy armor. In the game Armor has the following effect:

  1. Reduces physical damage taken.

Physical damage in this case counts as any physical or melee damage you take. The amount by which armor reduces damage is based on your armor stat.

How does this differ from you toughness stat, which surely does the exact same thing? The difference is a nuanced one. You see the toughness stat reduces damage produced by your opponent's stats. For example a Marauder hits you with auto-attack. It is a melee attack, so it receives a damage bonus from the Marauder's strength statistic. Your toughness reduces the amount of bonus damage generated by the Maruader's strength, but not the base damage of the weapon he hit you with. Once all of the mathematics of the attack have been worked out, the last thing applied is damage reduction from armor. Ever look at the combat log and see a line that looks something like this:

Your attack hits Marauder for 387 damage (69 mitigated).,

That 69 damage that your opponent has avoided was mitigated by his armor statistic. His toughness was applied first and reduced the total damage of your attack, then his armor subtracted from the total.

A lot of the game's players suspect that armor based damage reduction is capped at 75%. It is also worth noting that, while this is the only stat that is consistently affected by pieces of armor, these equipment parts are items and your armor could very easily provide bonuses for other stats as well.

Corporeal Resistance

"How does corporeal resistance differ from armor and toughness?" is a question I hear my guild members ask a lot. That and "how does armor differ from toughness?", which we just covered. Corporeal resistance actually has very little to do with corporeal things like having your nose chewed off by a squig or getting a crossbow bolt through an eye. Corporeal resistance actually affects abilities used against you that have a basis in what Mythic has defined as the "corporeal". In game it has the following effect:

  1. Reduces corporeal damage.

The damage reduction, simply put, is worked out using your resistance stat divided by roughly half of your opponent's career rank. If you have ever wondered; how does one figure out which abilities are affected by corporeal resistance and which are not? Well the answer's not an easy one but I'll try and set you on the right path. The following are examples of abilities affected by corporeal resistance:

  1. Black Orc - WAAAAAAARGH!
  2. Zealot - Scourge
  3. Squig Herder - Poison Arrer
  4. Sorceress - Doombolt
  5. Engineer - Firebomb
  6. Bright Wizard - Scorched Earth
  7. Shadow Warrior - Festering Arrow

Note this is just a selection of example abilities. Some buffs even add corporeal damage to attacks, for example, the Bright Wizard's Flames of Rhuin or Sorceress' Daemonic Chill. Essentially Corporeal abilities are ones that, once cast, affect your character physically; fire, ice, poison, face-melting chaos magic. It is difficult to classify especially as ice and fire seem like they should be elemental attacks. Why are Firebomb and Scorched Earth corporeal while Fireball and Rune of Fire are elemental? It comes down to balancing the mechanics of the game rather than logic and is just something you must learn.

Spiritual Resistance

Spiritual resistance works in much the same way as corporeal resistance,but don't get them confused. Where corporeal damage represents physical damage caused by magic, spiritual damage harms your immortal soul! But that is about it in terms of subtleties. In essence:

  1. Reduces spiritual damage.

It does this in the exact same way as corporeal resistance. The careers that specialize in spiritual damage are the Archmage, Magus and Sorceress. The Chosen and Swordmaster also have their fair share of spiritual abilities.

Elemental Resistance

This is a special notice to all Destruction players; do you ever wonder where all those hit-points went? I'll tell you. They were seared away by that Bright Wizard because you felt that elemental resistance was a dump stat. It is not. It is a very esoteric stat, but, before I explain myself, I just want to say that elemental resistance has the following in-game effect:

  1. Reduces elemental damage.

There are two classes on each side that specialize in elemental damage. For Order; Rune Priest and Bright Wizard, for Destruction: Shaman and Magus. Seeing as the Rune Priest has essentially negligible damage you must ask yourself: How bad is the Bright Wizard infestation on your server? As for Order players, well a Shaman that knows what he is doing can certainly outstrip a Rune Priest in terms of DPS (at least pre patch 1.3) and Magus' are obviously DPS based so any damage reduction against them is a good thing.

At early levels, you will find items tend to have bonuses for all three resistances if they have bonuses at all. Later, you will find that one of the resistances has a higher bonus than the others and toward the end of the game items have seemingly arbitrary resistance bonuses. In the end it comes down to your play style and what classes you feel present the most threat to your character.

Block

Block is a stat that is married to shields. Only careers that are of the Tank archetype can use shields. So Tanks, pay attention; no shield means no block. Block is activated against any offensive ability be it magical, physical or ranged physical in origin. The effect is:

  1. Provides a chance to completely nullify any incoming attack.

This chance is worked out as a percentage by the block rating of your shield divided by your opponent's career rank.

Parry, Dodge and Disrupt

These three stats, much like the three resistance stats share a common purpose. They are all the same except they protect against different types of attack.

  1. Parry: Chance to completely deflect an incoming physical melee attack.
  2. Dodge: Chance to completely deflect an incoming physical ranged attack.
  3. Disrupt: Chance to completely deflect an incoming magical attack.

We discussed their root stats that increase these defences last time but I've summarised them here for your convenience:

  1. Parry - Weapon Skill
  2. Dodge - Initiative
  3. Disrupt - Willpower

And that's it. I hope these detailed Warhammer Defensive Statistics will help you to survive on the battlefields of The Old World.

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Aion Pre-Order Program Details

por wish011
jueves, 18 de junio del 2009 a las 03:47

Greeting, guys, the Aion pre-order program details are now available. Players who pre-order the game will gain access to the remaining beta events, be eligible to win prizes in a sweepstakes, receive in-game items, choose their name and server before launch, and get a 48 hour headstart on the game.

Aion Preorder Bonuses

 

  • Aion Beta Events: Preorder and receive a code to access all of the remaining Aion beta events.
  • Preorder Aion Game Sweepstakes: Play in an Aion beta event, and you'll have a chance to win a killer Alienware notebook, ATI video cards, or other great prizes (see Preorder Aion Game Sweepstakes below).
  • Preorder-Only In-Game Items: In-game items will be available for use during the head start program.
  • Black Cloud Hat (gives boosts to HP, MP, magical resistance, and evasion)
  • Lodas' Amulet (gives a +20% experience boost for 1 hour)
  • One Ancient Ring of Power (type depends on your preorder retailer): Ancient Ring of Fire (GameStop), Ancient Ring of Magic (Best Buy), Ancient Ring of Earth (Amazon.com), Ancient Ring of Water, or Ancient Ring of Wind.
  • Head Start Program: Get a 48-hour head start to the live game before the game releases.
Preselection: Select your character names and server in advance of the game going live.

 

So much all about Aion pre-order program. more aion news will be here for you.

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The Fast Easy Way to Find a WoW Gold Guide

por wish011
sábado, 13 de junio del 2009 a las 05:18

Comparing with buy wow gold, some players prefer to make it with the guides of gold whether it is free or charged. Besides some free tips, the others are charged. So if you wanna buy some best wow gold guides, do a web search to try and find reviews before your purchase.This is good because it gives you a basic rundown of the good and the bad of the guide. Then I get all the reviews and try and figure out which one has the most positive reviews. Another way is I do a forum search and see what other gamers have to say about a particular guide. This is ok as well, but it is a little tedious and takes a lot of time. If there are no threads about a particular guide, I might register and ask about the wow gold guide to see what kind of feedback I get. This too takes a lot of time because the response is usually slow. This is because the vast minority of gamers don't have World of Warcraft gold guides and wow power leveling tips.
Because of the difficulty that I had in finding good reviews and opinions of World of Warcraft gold guides I created site that will hopefully prove useful for other WoW gamers who had as much trouble as I did. Wow gold Guide Database goes a long way to shortening WoW gamers search. On the site are reviews by owners of the wow gold guides you might be considering, they are reviewed by gamers themselves without editorial input, that way the reviews are unbiased. I hope wow gold guide database comes in handy. Good luck!

Well, right, this method is also fit for those who wanna search some cool wow power leveling guides. Surely, if you wanna jump levels in a short time. This way is not adoptable any more, you should make another measure. I have two suggestion. One is that if you wanna experience another life, you can abandon the current account and buy another new, but I like few gamer would agree to this idea. Then the other is to buy wow power leveling service online. Yup, you can get the service from us, we not only provide wow gold, but offer power leveling service. You can get what you wanna with the most competitive price and fastest delivery from us. Why hesitate? Come here and get your cheap wow gold and wow power leveling service now.

Grind Quick WoW Gold in Northrend

por wish011
sábado, 13 de junio del 2009 a las 04:46

Huh, we know that WoW Gold is always a concern for every World of Warcraft player whether it's for a flying mount or for an epic piece of gear, gold is without a doubt the most crucial component in WoW since it first released. Here now, Maybe someone would recall the topic WoW Power Leveling, ok, but today we are talking about gold.  
While there are hundreds of time tested methods of making gold in WoW perhaps the funnest method is grinding. I know, grinding doesn't sound fun at first, but when you start to see your bank account grow at a ridiculous rate the fun really starts to build up if you would grind some rather than buy Cheap WoW Gold from the online stores.
So if you really like to do it yourselves and wanna to experience a different feeling, I would like to tell you something about how to grind more gold in WoW. Well, the key to grinding out WoW Gold in Northrend, as well as any other zone, is to find an area with the following:
1. Mobs that carry gold. Generally humanoids are the best
2. Mobs that drop a variety of items. From grey items to blue items everything in Northrend is worth something. Even a lowly grey broken sword will get you 2-3 gold and if you can get 5 of those in less than 30 minutes that's an easy 15 gold on top of everything else you'll get.
3. Mobs that can be killed quickly. This usually is more of a level issue, a good rule of thumb is to go at stuff that is three or four levels below you. The reason you do this is because it's easier to kill large groups without taking on to much damage and downtime.
4. Groups of quickly regenerating mobs. The faster they respawn the quicker you can kill them and take their Cheap WoW Gold.
Keeping these four things in mind perhaps the best grinding spot for quick gold in Northrend can be found just south of Venomspire in Dragonblight. The area is chalk full of humanoid mobs and they are of a relatively low level.  
Grinding for gold in WOTLK doesn't have to be a horrible experience especially if the rate of return is very high. This is just one grinding spot and one method of getting gold in WOTLK, there are many more out there some of them returning a much better rate of gold per hour. Happy hunting.

Moreover, if you are tied of grinding, you can Buy WoW Gold from us, spend a little money and a short of time, then you are go back to the game. In this way, you can get to the destination and level up fast than those who are still using WoW Power Leveling Guides to rising through levels.

Aion Closed Beta 2 Begins June 19th!

por wish011
martes, 09 de junio del 2009 a las 05:15
guardado en

Well, have you got that Aion Closed Beta 2 would Begin on June 19th!

In a post to the Aion beta forums, EU Community Manager Ayase has announced the start date for their next phase of beta:

The event is scheduled to start Friday, June 19th (9:00 PM CEST, 8:00 PM BST, noon PST) and to end on Monday, June 22nd (8:59 AM CEST, 7:59 AM BST, Sunday 21st 11.59 PM PST). In CBT2 we will want to focus on the very first area of Asmodae and have therefore set the level limit to 10, primarily to make sure it's properly run through, but also to allow testers to stop and perhaps smell the flowers more, to dive into the quests and quest texts more carefully and to better explore the arch-classes. More information will come shortly and more aion beta events are definitely set to arrive in the future, so stock up on those canned beans (okay, maybe something else) and stay tuned!

more news about Aion Closed Beta 2 will be here for you. Fine, we possess plenty Aion Kina here, come here and get some if you need it.

Warhammer Land of the Dead FAQ

por wish011
martes, 09 de junio del 2009 a las 04:58

Happy Tuesday, everyone! We have a Warhammer Land of the Dead FAQ for you here. This FAQ was created based on the top questions we've received from players on the Public Test Server, and will let you know everything you need to jump right into the action when the Land of the Dead goes live. We will update this list as needed.


Specific Warhammer Land of the Dead FAQ

Q. What Rank do I have to be to enter the Land of the Dead?

A. You must be at least Rank 25 in order to enter the Land of the Dead.

Q. Will I be bolstered if I go to the Land of the Dead, and I'm only Rank 25?

A. Yes, you will be bolstered up to Rank 36.

Q. How do I travel to the Land of the Dead?

A. You will be able to fly to the Land of the Dead after you unlock the Flight Path by speaking to the Flight Master in your capital city. Once you unlock the flight path to the Land of the Dead, as long as your Realm holds control, you can fly there from anywhere in the world!  Keep in mind, you will only be able to fly to the Land of the Dead if your Realm controls it. In the event that the population cap has been reached in the Land of the Dead, your Flight Master will inform you of such.

Q. I just logged in and want to go to the Warhammer Land of the Dead. How can I tell who currently holds control?

A. You can view the current state of the Land of the Dead by viewing the Land of the Dead tracker. This tracker will show you how many Expedition Resources have been earned by each Realm, who currently controls the Land of the Dead, and whether the Land of the Dead campaign is locked currently or not. (The Land of the Dead is only locked for the first 30 minutes after it is captured.) This tracker can be found on the map window and toggled to appear on your main HUD.

Q. How and where can I obtain Expedition Resources?

A. You can obtain Expedition Resources by locking Tier 4 zones and by killing enemy players in the Tier 4 Lakes and capital cities.

Q. What if the Tier 4 campaign is completely locked and my Realm's capital city is under siege? How do we gain Expedition Resources then?

A. In response to the news of their Realm's near-victory against their enemy's king, elements of the competing armies (either Order's or Destruction's) will form celebratory camps in Praag in order to partake of their spoils of war. For example, if Altdorf is captured, Destruction's forces will start the victory party a little too early. Regardless of the Realm, these festivities will always be located somewhere in Praag's RvR lake.

Members of the Realm whose capital city has been captured can raid these celebratory camps, bashing the heads of the would-be victors and claiming their ill-gotten gains as Expedition Resources.

Q. I've gathered some Expedition Resources. What do I do with them now?

A. Make haste to your nearest Expedition Resource Quartermaster to turn them in and progress your Realm's expedition to the Warhammer Land of the Dead! Expedition Resource Quartermasters can be found in any warcamp and near the Flight Master in your capital city. In the event that your city is contested, the Expedition Resource Quartermaster will be in your Refugee Camp. The first Realm to gather the necessary Expedition Resources gains control of the Land of the Dead.
 
Q. What happens when the control of the Land of the Dead changes from one Realm to the other?

When control of the Land of the Dead changes from one Realm to the other, the purge occurs. During this time, the Realm that just earned control is able to enter the Land of the Dead and hunt down the enemy Realm's players. If you are a member of the Realm that just lost control of the Land of the Dead, and you're killed, you will respawn back at your capital city and cannot re-enter the Land of the Dead until your Realm regains control of it by gathering Expedition Resources.

Q. My Realm just lost control of the Warhammer Land of the Dead and my character died during the purge! What do I have to do to get back into the Land of the Dead?

If you are unable to get a resurrection, you will be returned to your capital city. You will not be able to re-enter the Land of the Dead until your Realm turns in enough Expedition Resources to regain control of the Land of the Dead. You can log out in the Land of the Dead, and will still be there when you log back in.

Q. On servers where one Realm consistently dominates the other, what are you doing to ensure the underdog Realm can gain access to the Land of the Dead, too?

A. We are implementing a handicap system that will favor the underdog Realm if they have not gained control of the Land of the Dead after a set period of time. This system will work exponentially as more time elapses, until the underdog Realm gains access to the Land of the Dead. We will be discussing the details of this system a little later, but rest assured we want to make sure all players are able to access the Land of the Dead Warhammer.

Q. What will be the Ward requirements to do the instanced lairs and dungeon bosses? What is the Ward range in the live expansion?

A. The Land of the Dead content comes in three different flavors if difficulty: Public Quests, Lairs, and the Tomb of the Vulture Lord dungeon. The Public Quests in the Necropolis of Zandri will not require any Wards. The Lairs will require Lesser Wards (the same as city sieges and Forts), which come from Bastion Stair and Tier 4 Keeps. And the Tomb of the Vulture Lord will require Greater Wards, which are earned from Forts and capital city dungeons.

It's important to keep in mind the changes coming to the Ward system in warhammer patch 1.3 that will allow for much greater gear choice flexibility; once you unlock a Ward in your Tome of Knowledge, it is applied to your character, regardless of whether you are wearing the armor that has the Ward on it or not.

Q. What are the lockout timers for the four Lairs and the Tomb of the Vulture Lord dungeon?

A. The Lairs have a 12-hour lockout period, and the Tomb of the Vulture Lord dungeon has a three-day lockout period. Purging an instance does not apply a lockout to the invaders.

Well, Warhammer Land of the Dead FAQ ends here. Crazy about running warhammer gold? Yup, it is so crucial indeed for us in Warhammer Online. Without it, we can even do nothing, without money to buy items, weapons and so on. So come here to grab your cheapest and fastest warhammer gold now.

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Age of Conan Q&A: Mitra's Method Talks to Funcom's

Shannon "Pharamond" Drake over at Funcom and Mitra's Method's Stephen "Weezer" Spiteri got together for a little chat about the status of Age of Conan. Drake gives us some answers in a special edition of Mitra's Method!

Mitra's Method: Age of Conan Q&A
Answers by Shannon Drake (Creative Writer, Funcom)
Questions by Stephen "Weezer" Spiteri

Mitra's Method: Going gold was obviously a big milestone for Funcom to reach with 'Age of Conan', can you tell us what the buzz is around the office at the moment? Is it still very much "go, go, go"? And for those confused about what "going gold" means, can you tell us what it means for 'Age of Conan'?

Shannon Drake: I can't say anything about going gold one way or the other, I'm afraid. Stock market thing.

Mitra's Method: Not taking the three-day head-start into account, how do you see May 20 panning out in your mind? Paint a picture for us.

Shannon Drake: A Picture.

But seriously. wink While we're ever-hopeful for a completely smooth and pain-free launch day, and will be working tirelessly towards that with the open beta and PVP test and tech/stress tests and general beta (whew!), I don't think any of us is naive enough to think that everything will go completely smoothly and according to plan. However, we've made plans from everything is perfect (this one involves champagne) to real Wrath of God-type stuff (this one, not so much) and will be doing everything possible to keep players informed and happy should things go wrong and even if they go right.

Mitra's Method: I understand that the 'Age of Conan' will be dividing up into two teams post-launch: a "live" and an "expansion" team, but focussing on the "expansion" team for a second, can you tell us - or at least elude to - what's on the horizon for 'Age of Conan' in the months after release?

Shannon Drake: Let's just say I'd experience what my English ancestors experienced when Vikings came a'raiding if I went downstairs and said "Hey guyz, what's in the expansion?" about now. wink

Mitra's Method: One of the key features of 'Age of Conan' is its revolutionary real-time combat system, and it's amazing, but I was wondering how important it was for Funcom to pull this off. Gaute Godager spoke about how at the start "it couldn't be done" but how does it feel to have it nailed-down? How do you think this will change MMORPG gaming?

Shannon Drake: The thing I've noticed playing other MMOs since I started working on Conan is that I'm a lot less tolerant of classic autoattack+special attack combat systems than I used to be. Even in a game I enjoy, I find myself jabbing forlornly at the movement keys and muttering, "So I can't do anything but stand here flailing away?" It's hard to go back to it once you've gotten used to swinging your weapon yourself, working through combos, and otherwise actively managing your combat.

Mitra's Method: What are your own plans for the game? Are you going to roll a character, join a guild, get in on some PvP or sieging, roleplay, that sort of thing? How is it possible for a developer or an 'Age of Conan' team member to enjoy the game as much as others after working on it for so long?



Shannon Drake: Well, you do have a point. If you're the guy playing to "win the game," it can be kind of hard to let go, especially since we see it on a day-to-day basis. It's not conducive to the achiever types when "winning" is a matter of logging onto one of our internal servers, scripting your way to victory, and running around the high-end playfields people will take months and months to get to. But at the same time, there really is a lot of fun there, even if you've "won." We were just downstairs testing the PvP client for the Gamespot event and we were acting just like players: talking smack, coordinating, swearing like sailors in front of a journalist, dragging people wandering by in to fill out the team, and really having a good time of it. Another fun part of it is seeing how it all has come together, seeing stuff you haven't seen before, and seeing how much things have improved. Many moons ago, Conan was a default model in his underpants standing in a blank room. Now Conan looks Conan, living in his palace, with courtiers around, scripts and voice effects, emotes, and everything!

As for what I'll do, I'll be PvPing and annoying people, much like I was doing when our test this afternoon (as an aside to Nico, Whatcha gonna do when Hulkamania runs wild on yoooooooooou?). Whenever you find yourself dead as an Assassin skulks away, and you're wondering where that jerkbag came from, it's me. I'm da jerkbag.

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