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The Advantages of Generating WoW Gold

por wish011
miércoles, 24 de junio del 2009 a las 04:32

We know that there are two main ways to get gold for our WoW gamers. One is to Buy WoW Gold from those game shops online. The other one is to make gold ourselves by following those cool gold guides written by some professionals. For these two methods, different ideas appeared. Somebody believe that a better way is to learn to generate WoW Gold instead of buying Cheap WoW Gold all the time. Their reasons I will present for you here.
Learn valuable techniques that will let you both enjoy the WoW game and farm gold at a fast rate without shelling out much cash and even risk credit card fraud. There are available guides that can teach you the secret grinding spots that are filled with hundreds of gold that many level players never heard about.
There are comprehensive gold-getting guides that have been tried and tested. You will realize that buying WoW Gold is not that hard. Learn cutting-edge techniques for casual players and hardcore raiders. These will help you achieve the goal of piling up a mountain of gold that will surely give you an edge over others in the virtual environment of WoW.
Learn unique strategies and gold creating tips you that will transform the way you play. These strategies are formulated by observing the playing methods of Chinese Farmers and other seasoned players of WoW. Learn everything you need to know about gold farming. Upgrade your gear fast and join raids and guilds!

The above are the advantages of generating WoW Gold. If you are in favor of buying Cheap WoW Gold from online shops, please leave a comment to us, next time we will disscuss the pro about buying gold and WoW Power Leveling service, if you are interested in this topic, visit us frequently. Thanks.

The Advantages of Generating WoW Gold

por wish011
miércoles, 24 de junio del 2009 a las 03:55

We know that there are two main ways to get gold for our WoW gamers. One is to Buy WoW Gold from those game shops online. The other one is to make gold ourselves by following those cool gold guides written by some professionals. For these two methods, different ideas appeared. Somebody believe that a better way is to learn to generate WoW Gold instead of buying Cheap WoW Gold all the time. Their reasons I will present for you here.
Learn valuable techniques that will let you both enjoy the WoW game and farm gold at a fast rate without shelling out much cash and even risk credit card fraud. There are available guides that can teach you the secret grinding spots that are filled with hundreds of gold that many level players never heard about.
There are comprehensive gold-getting guides that have been tried and tested. You will realize that buying WoW Gold is not that hard. Learn cutting-edge techniques for casual players and hardcore raiders. These will help you achieve the goal of piling up a mountain of gold that will surely give you an edge over others in the virtual environment of WoW.
Learn unique strategies and gold creating tips you that will transform the way you play. These strategies are formulated by observing the playing methods of Chinese Farmers and other seasoned players of WoW. Learn everything you need to know about gold farming. Upgrade your gear fast and join raids and guilds!

The above are the advantages of farming WoW Gold. If you are in favor of buying Cheap WoW Gold from online shops, please leave a comment to us, next time we will disscuss the pro about buying gold and WoW Power Leveling service, if you are interested in this topic, visit us frequently. Thanks.

Aion Full Release in September

por wish011
miércoles, 24 de junio del 2009 a las 03:33

Good news here. Have you got that? Aion Full Release date has been announced on the official Aion website. If you're in North America, you'll be able to get your hands on Aion this September 22nd. For the Europeans out there, you'll have to wait a few days until September 25th. Now below is the details. Let's take a look togather.

Your adventures in Aion begin this September! NCsoft is proud to announce that Aion launches in North America on September 22, 2009 and makes its official debut in Europe starting September 25, 2009.

Not only can you find the game at your favorite retail store, Aion will also be available as a digital download at NCsoft.com, Direct2Drive, and also through Steam this September.

Don't forget to take advantage of the special preorder promotion at participating retailers now to receive access to the Closed Beta events as well as a head start to your journeys in Atreia.

Take to the skies and become a part of a stunning world brimming with otherworldly inhabitants, mysterious enemies and ancient secrets. There is no reason hesitate - Become a part of Aion this fall!

Ok, do you wanna buy aion gold? Huh, we have lots of cheap aion gold here for you, just come here and get your cheap aion online gold with fast delivery and then spread your wings and take flight in Aion.

from: http://www.gamevive.com/gamevive/mmorpg_news/1422.html  

Age of Conan Update 5: Gangs of Tarantia Revealed

por wish011
miércoles, 24 de junio del 2009 a las 03:31

Well, in this exclusive developer journal, Funcom's Age of Conan team fills us in on some of the finer details of the upcoming Update 5: Gangs of Tarantia and the changes that it will bring to the game.

"Gangs of Tarantia", the fifth major update for Age of Conan, is the biggest and most influential update done to the game since launch. Let's take a look at why.

Not only does AoC Update 5 add several hours worth of new content thanks to the new game region, it also makes fundamental changes to the core systems of the game that will make gameplay even more fun, exciting, and rewarding. These changes significantly improve how the plays and the rewards available for game-play. This update has been designed to deal with the remaining significant issues both players and developers alike had identified with the game at launch.

Tarantia Commons

The city of Tarantia, from where King Conan himself rules Aquilonia, is a grand bastion of human civilization and culture. Yet the urban underbelly of King Conan's capital city is rife with social unrest, unscrupulous characters, poverty and villainy...a perfect place for discovering new adventures! Tarantia Commons can now be visited by high level players (level 75 and up) seeking new and exciting experiences.

Complete with new quests, new instanced encounters, great new boss fights and dynamic social events Tarantia Commons awaits those brave enough to try and make a name for themselves on its unforgiving streets! We have put a tremendous amount of effort into the storyline in this area, and a myriad of new quests will bring players into a drama unlike anything seen before in Age of Conan. Central to the gameplay are three rival gangs going at each other, and players will actually be able to support one of the gangs by completing quests for them and earning their trust over time.

Gang warfare is prevalent in Tarantia Commons. You will see gangs fighting in the streets and you will be able to join the battles. Riots are also frequent in Tarantia Commons, and as a player you will be able to affect the outcome of these riots and even recruit more men to join through quests. Tarantia Commons is about quality storyline, and players have an opportunity to directly affect the conflict going on in the area.

We have also put a lot of effort into implementing gameplay that feels different and new from an MMO perspective. For instance you will soon find out that a lot of the action takes place on the rooftops in Tarantia Commons. You can climb onto the roofs, and a whole new world of gameplay opens up. Another example is the leper colony - go there and you run the risk of being infected by the disease, acquiring a horrible debuff!

Item and RPG system update

One of the biggest improvements in AoC Update 5 is what we've done to the items and core system mechanics within the game. Previously item statistics - how much damage a sword would do, how much protection armor would do - was hard to decipher and it was hard to understand what sort of impact the item would have on your character's powers. And often, items didn't really have a lot of impact on your character's powers at all.

This is changing significantly with Update 5. Items now have statistics that are easier to understand and that are more similar to what you find in similar MMO games. You will immediately understand what sort of impact they will have on your character, and equipment now has a significant effect on your character's powers and ability to deal damage and take damage.

With items being more important, questing and raiding will turn out to be a lot more rewarding than before. The quest for cool loot has always been an important feature to MMO gameplay, and with this update it will play an even bigger role in Age of Conan. Hopefully it will make it a lot more exciting to obtain new weapons and armor, and this will also hopefully have a positive effect on the activity levels in trade between players!

Social pets, city life, and more!

The above is definitely the biggest part of this update, but there is a lot more to discover as well. For instance we have now made it so that PvP (player vs. player) mini-games provide PvP experience, making mini-games more viable as a way to obtain higher PvP ranks. As always, going up in PvP ranks will give you benefits such as new armor and weapons that "common" people just can't get their hands on!

In Age of Conan player guilds can create their own cities. They can claim a piece of land and start building walls, barracks, temples, and a wide array of other buildings that provide benefits to the guild. With AoC Update 5 we have added much more city life to player cities. As your city grows, its population becomes more dense and varied. Guards patrol the streets and merchants offer their wares. As your tradepost expands, more merchants will move into it making your city an increasingly hotter destination. We've also introduced a new ability that allows players to teleport to their guild city instantly!

We have also added new social pets to the game. Players can purchase these social pets from vendors in the guild cities, and currently the selection is cats, dogs and snakes. Social pets can not fight for you - but hey, they look pretty cool following you!

Last, but certainly not least, we have made a complete overhaul of the gems system in the game. Gems are an important aspect of crafting within Age of Conan, that players can use to incorporate different type of gems into items to make them more potent. The details are a bit too complicated to cover here, but using gems is now a lot more streamlined and crafters will see their services in higher demand than before!

Conclusion

The team is very proud to finally have Update 5 hit the live servers, but we all know that there is still work to be done. We will continue to tweak and improve on all the changes and additions made in AoC Update 5, largely based on the feedback we get from our players. So what's next for Age of Conan? It's a bit too early to say just yet, but we've already started working on the next update. And let me tell you... guilds will be pleased!

So just be patient to wait for the release of the fifth major update for Age of Conan, Gangs of Tarantia now. P.S you should buy enough gold in Age of Conan, because aoc gold is the important currency which would help you to enjoy your game life better.

From: http://www.gamevive.com/gamevive/mmorpg_news/1421.html

Aion Preview: Aion First Look

por wish011
viernes, 19 de junio del 2009 a las 04:12
guardado en

Aion First Look is here, let's take a preview at Aion Online now. Sanya Weathers takes advantage of the recent NDA drop to tell readers about her experiences with the highly anticipated MMO from NCSoft.

If you take away one thing from this first look at Aion, I hope it's this: Do not do what I did, and switch between Free Realms and Aion in the same playing session. Your brain will explode. But I'll get to that in a minute.

Aion is big in the Far East. Really big. A localized, Westernized version is coming to North America this year. The development team behind the game is so confident they've got a hit on their hands that they allowed people to post screenshots from the beta event two weeks ago, and the NDA officially lifted on June 16th.

So what's it like?

There is an unholy degree of character customization. For my female warrior, I had 44 hairstyles, 20 faces, and six bodies. There were 23 "premade" face/hair combinations. There were tattoo options. And there were 25 face sliders to customize everything from eyebrows to nose tilt. And there will apparently be voice options as well, although they were not functional while I was testing. There are also body sliders. Some people pushed those sliders aaaaaaaaall the way to the right, predictably.

 

When you've finished creating your character, and you choose the avatar to be played from the character group on the beach, your little simulacrum is extremely excited to be chosen.

It is fantastically gorgeous, with thousands of little details to gorge on. The landscapes are sweeping and epic. The animations look like they were done with motion capture, and within a few feet of the opening spawn point, you're sure to find people testing their new emotes.

There's much more variance in terms of the differences between male animations and female animations. Even at level one, combat animations are flashy and dramatic.

 

On top of all this, the spawn rate during the beta event was jacked to eleven, with millions of two legged rat things and thousands of armadillo things waiting to die. I logged in for the first time within an hour of the floodgates opening. Should have been a slideshow, right?

My machine is a dual core Dell (1.86 Ghz), ,,P, with two GB of RAM and an NVIDIA GeForce 8600 GTS. As I've said elsewhere, it's two years old, and loaded up with every MMO in existence, half a dozen RPGs, and a crapload of my secret vice, puzzle adventures. While I was playing Aion, I had my email and IM running, as well as an image editing program open to crop screenshots on the fly. I did not attempt to play Aion on the road, so I only experienced the game on a Fios connection.

If it hadn't been for all the people, I might have thought I was playing a single player game. I never had the slightest delay at any point, doing anything, over the course of several days. I cannot name a single MMO in my experience where that was true at launch, let alone beta!

 

The sound was phenomenal. It was gorgeous, lush, and did a lot to create mood. It never sounded repetitive at all.

While I did not get to experience either flight or fighting other people in my three day journey of discovery, I found plenty of evidence that neither is an afterthought. Anyone following this title for any length of time already knew that, but if you're just now catching on to Aion: Koreans do not do PvP as an afterthought. The Asian market expects it to be an integral part of the game. The game is therefore not balanced by testing the PvE, and then tested for PvP at the last minute.

When you first log in, you're invulnerable. After you finish a fight, you remain in combat mode for several of the longest seconds of your life. These are the most basic anti-exploit mechanisms possible, and you would be stunned at how many PvP betas I've encountered without them. Or maybe you wouldn't be. Anyway, it's not just that:

 

The interface has elements you can mouseover to see if someone's in range, even flying people. The layout and location demonstrate that aerial combat is something the game was built around, as opposed to added into the game to sell a few extra copies.

Questing was both a disappointment and a wonder. Here is where I warn future Aion players to not even look at Free Realms. I was finishing up my FR review when the Aion event started, so I played both titles in the same hour. I swear that FR made me stupid. I kept looking for the green dots to lead me to each objective, I couldn't find simple objects because they weren't sparkling like a rapper's front teeth, and I felt vaguely let down that killing a rat wasn't a cause for fanfare, celebration, and text messages assuring me of my greatness. Instead, NPCs were openly insulting me, accusing me of sleeping on the job, of having no honor, of not caring about anyone but myself.

I got over it, mind you, but the disorientation persisted for a few minutes. The insult routine is a little odd, from a Western point of view, but it's stemming from a cultural ideal where newcomers must prove themselves. Respect is earned, not granted. Just relax and level up; the peasants will respect you by level five.

It's definitely not a Western MMO, even with all the cultural localization they've been doing. (That localization is not complete, or was not as of mid-June. Some of it is just funny - "We will not let you wretches to take the goal!" - and some of it's annoying, such as when the Korean word for a particular object could be either of several English words, and the NPC uses both in a single line of dialogue.) It's hard to put a finger on what makes it foreign, beyond the obvious stuff like the heckling. And the obvious stuff like the talking ferret. What is it with Asian games and talking furballs?

Anyway. Quests. The interface is marvelous. They don't load up your quest journal with tons of data you may not need, but all the nouns can be clicked to feed you more information:

 

There's a great waypoint system as well, where your destination of choice appears as a purple X, and as an arrow on the minimap.

 

The first few levels of quests, sadly, were mediocre at best. The standard "save the farm, kill the rats" material. When you're done, you are solemnly thanked for solving a problem that clearly still exists. I should have taken a screenshot of the farmer thanking me for solving his armadillo infestation as one respawned directly under his pitchfork.

There's no attempt at even hinting at the backstory (big apocalyptic event, sundered the world, erased your memory - got that from Google!), except that a few NPCs mention that you've lost your memory. The early quests don't do anything to set up the situation, or to even create a vague sense of curiosity over what's happened to you and your world. If you have played as many MMOs as I have, you are going to spend the first hour or two with a sense of "oh, god, not this again," and you will be strongly tempted to go back to the world where you already did these levels.

Do not make this mistake.

 

I finally completed this one quest, you see, as an ordinary earthbound warrior. The talking tree snapped me to a cutscene. It was a "recovered" memory, and it was wonderfully done. The environment, the music, the dialogue, it all worked together to create a sense of mood and expectation. Before I could over think it too much, my character suddenly ran to the edge of a cliff and jumped. The sense of falling was rendered so well that my physical stomach lurched a little.

And then my angel wings snapped open, and I could fly. And kill.

I haven't wanted to play an MMO until dawn in years, but I almost did that night. That quest marked a real turning point in the game. Many of the quests I got after that were better written, and the ones that weren't, well, I didn't mind so much. There was a new feeling to the game, like there was something I was working toward.

My Aion First Look was over much too soon. I'm looking forward to more. Tips: Fine, we possess plenty Aion Kina here, come here and get some if you need it.

More details at :  http://www.gmbar.com/mmorpg-1347.html

Warhammer Live Event: Rise of the Tomb Kings

por wish011
viernes, 19 de junio del 2009 a las 04:10

Well, here is the warhammer live event: Rise of the Tomb Kings.

Unable to prevent the initial desecration of the Land of the Dead, the forces of Order now take action to prevent Tchar'zanek's army from achieving their goals there. Both sides are now locked in a race to Nehekhara-a race that will be won by the first side to successfully realize a faster, more secure method of transport: air travel.

All eyes turn to the capital cities where airship construction is underway, for if the airships do not launch, the battle for the Land of the Dead will be over before it could begin. The awesome forces of both armies now scramble to secure badly needed resources, eliciting a bloodbath the likes of which neither side could ever imagine.

Rise of the Tomb Kings is the third and final chapter in the Call to Arms! event story arc leading up to the release of the Land of the Dead dungeon this June. Rise of the Tomb Kings will pit the forces of Order and Destruction against each other in a resource-race to gain access to the Land of the Dead. The successful faction on each server will receive premier access to the dungeon a full day earlier than anyone else on the same server.

Though the primary reward for participation in this event is the chance to gain early access to the Tomb Kings dungeon, players who complete all ten Tome challenges will receive an exclusive title: "Sky Captain" for Order, and "Master of the Air" for Destruction. Some brave adventurers may even receive the Ravening Cloak, an ultra rare -drop item reward.

 

Rewards

Exclusive early access to the Tomb Kings dungeon

So much about the Rise of the Tomb Kings. Pay more attention to it and enjoy your game. Tips: Are you in the trouble with lack of enough warhammer gold in the process of the game? Huh, we possess tons of it, if you need some indeed, come to us and we will fix the best price and deliver it as soon as possible for you! So we are your best choice, come here now.

Where Can We Buy Cheap WoW Gold?

por wish011
jueves, 18 de junio del 2009 a las 05:39

        

wow gold us wow gold eu
WoW Gold US WoW Gold EU

Morning, my dear friends, are you in search where to buy cheap wow gold? A big challenge in WoW game is how to get more gold at a cheap price. Especial now many websites claim to have cheap wow gold.

You can purchase gold of any characters at any time through online trading. There are many websites that offer MMORPG currencies, WoW gold and wow power leveling services. Some will offer 24/7 online support. But the only question is that whether they are reliable or not. How to choose the best site? Well, I know many friends have the purchasing experience, maybe you can come here and share with us. Now I will be the first. I used to buy wow gold online sometimes, so according to my experience, I want to suggest a good wow sites for you. That is Gamevive, a professional, loyal and reliable sellers online. They have been in the game industry for some years and gained a good reputation for their best service. Last time, I place a wow gold order from them, and to my surprise, I got it faster than other sites. Moreover they fixed a lower price for me and told me that if I had any question , I can contact them any time. In a word, their considerate service impressed me. So here I'd like to recommend it to all of you, you may go and have a try. P.S. They also provide cheap wow power leveling service with fast delivery, if you wanna have your char leveled up fast and experience another higher wow life, you may place power leveling service from them. I promise you would be satified with their service.

Professions and Fast WoW Power Leveling

por wish011
jueves, 18 de junio del 2009 a las 04:59

LOL, are you confused about the title? Do you know why I entitle this article as professions and fast WoW Power Leveling? If you are really curious about it, please read this post and you will know it. As we all know, good WoW leveling guides emphasize completing quests as the best way to level fast, rather than endlessly grinding away. And the best WoW Power Leveling guides take into account your character's class (Hunter, Warlock, Priest, whichever) and integrate the class quests into the sequence they take you through. But that leaves one major area of character development. What about professions? Where do they fit into all this?
The sad truth is that professions don't fit into a WoW Power Leveling system very well. That's because there are just too many possible combinations. Think about it. With 10 character classes and 11 Primary Professions, that gives you 110 combinations right there. Add in the fact that you can have two Primary Professions, and up to three Secondary Professions, and no guide could realistically hope to integrate all the possibilities.
Does that mean you should ignore professions when you want to level your character quickly? It turns out that there's a huge debate about this. You can find good arguments for working on your professions as you level your character. And you can find good arguments for ignoring professions until your character hits Level 70 or more. And you can find arguments for every possible permutation in between.
I think it really depends on your personality. Some people can't stand the idea of ignoring all the minerals, herbs, and skins they encounter as they race up through the levels. Others like being able to blast through a profession quickly once their character is big and rich. Still others see the benefits of being able to craft their own gear as they go. In my opinion, you should decide which of these statements resonates with you the most, and follow the approach it suggests.
I know some gamers are looking for WoW Gold Guides to earn enough gold free. We have lots of practical wow gold guides here for you. The others may like to Buy WoW Gold which they consider it as a piece of cake, taking less time than making it in person. Well, congratulations, you are coming into the right place, we are offering Cheap WoW Gold as well, just place an order here and we will deliver what you want as soon as possible.

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Age of Conan Q&A: Mitra's Method Talks to Funcom's

Shannon "Pharamond" Drake over at Funcom and Mitra's Method's Stephen "Weezer" Spiteri got together for a little chat about the status of Age of Conan. Drake gives us some answers in a special edition of Mitra's Method!

Mitra's Method: Age of Conan Q&A
Answers by Shannon Drake (Creative Writer, Funcom)
Questions by Stephen "Weezer" Spiteri

Mitra's Method: Going gold was obviously a big milestone for Funcom to reach with 'Age of Conan', can you tell us what the buzz is around the office at the moment? Is it still very much "go, go, go"? And for those confused about what "going gold" means, can you tell us what it means for 'Age of Conan'?

Shannon Drake: I can't say anything about going gold one way or the other, I'm afraid. Stock market thing.

Mitra's Method: Not taking the three-day head-start into account, how do you see May 20 panning out in your mind? Paint a picture for us.

Shannon Drake: A Picture.

But seriously. wink While we're ever-hopeful for a completely smooth and pain-free launch day, and will be working tirelessly towards that with the open beta and PVP test and tech/stress tests and general beta (whew!), I don't think any of us is naive enough to think that everything will go completely smoothly and according to plan. However, we've made plans from everything is perfect (this one involves champagne) to real Wrath of God-type stuff (this one, not so much) and will be doing everything possible to keep players informed and happy should things go wrong and even if they go right.

Mitra's Method: I understand that the 'Age of Conan' will be dividing up into two teams post-launch: a "live" and an "expansion" team, but focussing on the "expansion" team for a second, can you tell us - or at least elude to - what's on the horizon for 'Age of Conan' in the months after release?

Shannon Drake: Let's just say I'd experience what my English ancestors experienced when Vikings came a'raiding if I went downstairs and said "Hey guyz, what's in the expansion?" about now. wink

Mitra's Method: One of the key features of 'Age of Conan' is its revolutionary real-time combat system, and it's amazing, but I was wondering how important it was for Funcom to pull this off. Gaute Godager spoke about how at the start "it couldn't be done" but how does it feel to have it nailed-down? How do you think this will change MMORPG gaming?

Shannon Drake: The thing I've noticed playing other MMOs since I started working on Conan is that I'm a lot less tolerant of classic autoattack+special attack combat systems than I used to be. Even in a game I enjoy, I find myself jabbing forlornly at the movement keys and muttering, "So I can't do anything but stand here flailing away?" It's hard to go back to it once you've gotten used to swinging your weapon yourself, working through combos, and otherwise actively managing your combat.

Mitra's Method: What are your own plans for the game? Are you going to roll a character, join a guild, get in on some PvP or sieging, roleplay, that sort of thing? How is it possible for a developer or an 'Age of Conan' team member to enjoy the game as much as others after working on it for so long?



Shannon Drake: Well, you do have a point. If you're the guy playing to "win the game," it can be kind of hard to let go, especially since we see it on a day-to-day basis. It's not conducive to the achiever types when "winning" is a matter of logging onto one of our internal servers, scripting your way to victory, and running around the high-end playfields people will take months and months to get to. But at the same time, there really is a lot of fun there, even if you've "won." We were just downstairs testing the PvP client for the Gamespot event and we were acting just like players: talking smack, coordinating, swearing like sailors in front of a journalist, dragging people wandering by in to fill out the team, and really having a good time of it. Another fun part of it is seeing how it all has come together, seeing stuff you haven't seen before, and seeing how much things have improved. Many moons ago, Conan was a default model in his underpants standing in a blank room. Now Conan looks Conan, living in his palace, with courtiers around, scripts and voice effects, emotes, and everything!

As for what I'll do, I'll be PvPing and annoying people, much like I was doing when our test this afternoon (as an aside to Nico, Whatcha gonna do when Hulkamania runs wild on yoooooooooou?). Whenever you find yourself dead as an Assassin skulks away, and you're wondering where that jerkbag came from, it's me. I'm da jerkbag.

sounds interesting,if you are also interested in it,come here and buy the age of conan gold,you can experience it in person.

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